University of Bahrain
Scientific Journals

The Impact of Active Learning Based Program in Teaching Programming on the Academic Achievement of Grade 3 Intermediate Students In Computer Science

Show simple item record

dc.contributor.author Alhady, Shady M.
dc.contributor.author Almassaad, Ahmad Z.
dc.date.accessioned 2019-05-10T08:03:31Z
dc.date.available 2019-05-10T08:03:31Z
dc.date.issued 2019-03
dc.identifier.issn 1726-3678
dc.identifier.uri https://journal.uob.edu.bh:443/handle/123456789/3508
dc.description.abstract This research aimed to measure the impact of adopting ‘Active Learning Based Program’ in teaching programming on the academic achievement of Grade 3 intermediate Students, Jeddah, KSA. To achieve this, the researcher followed a quasi-experimental research method. The research sample was a randomly picked up of )40( students and they were divided into 2 groups; experimental and controlled. The researchers designed an academic achievement test of 4 levels of Bloom's Taxonomy to fulfill the purpose of the study. Data was collected and analyzed using the SPSS program to calculate the correlation coefficient (T) for the two independent samples and the effect of ETA (). The research findings indicated statistically significant differences (0.05≥a) between the average scores of the experimental group students and the control group in the post academic achievement test on knowledge levels )application, analysis and synthesis( in favor of the experimental group. The findings also indicated (a: 0.05) between the mean of the empirical group and the control group in the cognitive achievement of knowledge dimension (application, analysis, synthesis). Overall, the findings were found to support the effectiveness of the ‘Active Learning Based Program’. The study concludes with recommendations including the utilization of active learning based programs addressed in this study in teaching computer science, especially in programming lessons. en_US
dc.language.iso ar en_US
dc.publisher University of Bahrain en_US
dc.rights Attribution 4.0 International *
dc.rights.uri http://creativecommons.org/licenses/by/4.0/ *
dc.subject active learning based program en_US
dc.subject achievement en_US
dc.subject programming en_US
dc.subject projects and problem solving en_US
dc.subject computer science en_US
dc.subject bloom's taxonomy en_US
dc.subject scratch, Arduino en_US
dc.title The Impact of Active Learning Based Program in Teaching Programming on the Academic Achievement of Grade 3 Intermediate Students In Computer Science en_US
dc.type Article en_US
dc.volume 20 en_US
dc.issue 01 en_US
dc.pagestart 411 en_US
dc.pageend 441 en_US
dc.contributor.authorcountry Saudia Arabia en_US
dc.contributor.authoraffiliation College of Education King Saud University en_US
dc.source.title Journal of Educational & Psychological Sciences en_US
dc.abbreviatedsourcetitle JEPS en_US


Files in this item

The following license files are associated with this item:

This item appears in the following Issue(s)

Show simple item record

Attribution 4.0 International Except where otherwise noted, this item's license is described as Attribution 4.0 International

All Journals


Advanced Search

Browse

Administrator Account