Abstract:
The increasing popularity of serious games in education as a method for learning and teaching has led to a growing body
of literature on their effectiveness in various fields of study. However, there is a lack of empirical studies evaluating the impact of
serious games on learning user interface design guidelines. The work presented in this paper aims to explore this effect by answering
two research questions: (i) do serious games have an impact on learning the user interface guidelines? and (ii) to what extent do
serious games affect the learning of user interface guidelines? In particular, it examines the current state of serious games in
education and their impact on learning user interface design guidelines by comparing the performance of two groups of university
students. The first group uses the traditional PowerPoint slides to learn four guidelines, whereas the other group uses a proposed
serious game called UiDGame for the same purpose. The study found promising results regarding using serious games to learn user
interface design guidelines, which could be used to improve the design of such serious games and provide a better learning
experience for students.