University of Bahrain
Scientific Journals

The Use of Motion Capture Technology in 3D Animation

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dc.contributor.author Wibowo, Mars Caroline
dc.contributor.author Nugroho, Sarwo
dc.contributor.author Wibowo, Agus
dc.date.accessioned 2023-09-25T18:19:04Z
dc.date.available 2023-09-25T18:19:04Z
dc.date.issued 2024-02-05
dc.identifier.issn 2210-142X
dc.identifier.uri https://journal.uob.edu.bh:443/handle/123456789/5222
dc.description.abstract This research explores the application of Motion Capture (MoCap) technology in 3D animation, discussing the potential of algorithms in understanding human motion and enhancing motion capture technology. Through a comprehensive review, the study identifies the strengths and limitations of motion capture systems, emphasizing the importance of maintaining a balance between accessibility and quality in the process. The research utilizes a literature review and comprehensive analysis of motion capture technology in the context of 3D animation as its methodology. Literature sources were acquired from online journal databases such as IEEE, Google Scholar, and ScienceDirect. The literature analysis involves four phases of approach, including data extraction and systematic evaluation of the content of each source. The study reveals several challenges, including the complexity of synchronizing motion data with 3D models, understanding algorithms for human motion, and improving motion capture technology. Additionally, the research highlights the potential of machine learning algorithms to enhance the accuracy and efficiency of motion capture data processing. The research findings emphasize the importance of maintaining a balance between accessibility and quality when selecting motion capture systems for 3D animation production. Furthermore, machine learning algorithms are detected to improve the accuracy and efficiency of motion capture data processing. Identified challenges include integrating motion capture into 3D animation production, considering costs, and resource requirements, and integration with animation software. The potential use of motion capture in film production, video games, and other applications provides insights into the significant impact of this technology on the visual experience for audiences. In summary, this study offers an extensive examination of the motion capture procedure, as well as its potential and obstacles within the domain of 3D animation. en_US
dc.publisher University Of Bahrain en_US
dc.subject Motion Capture en_US
dc.subject 3D-Model en_US
dc.subject 3D-Animation en_US
dc.title The Use of Motion Capture Technology in 3D Animation en_US
dc.type Article en_US
dc.identifier.doi http://dx.doi.org/10.12785/ijcds//150169
dc.volume 15 en_US
dc.issue 1 en_US
dc.pagestart 975 en_US
dc.pageend 987 en_US
dc.contributor.authorcountry Indonesia en_US
dc.contributor.authoraffiliation Graphic Design, University of Computer Science and Technology (STEKOM University), Semarang en_US
dc.contributor.authoraffiliation Informatics Engineering, University of Computer Science and Technology (STEKOM University), Semarang en_US
dc.source.title International Journal of Computing and Digital Systems en_US
dc.abbreviatedsourcetitle IJCDS en_US


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