University of Bahrain
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The Predictive Ability of Addiction to Electronic Games in Academic, Social and Emotional Problems among in Adolescents Saudi Arabia

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dc.contributor.author Shraifin, Ahmad
dc.contributor.author Aldaraan, Farhan
dc.date.accessioned 2018-07-31T10:25:00Z
dc.date.available 2018-07-31T10:25:00Z
dc.date.issued 2017-10
dc.identifier.issn 2210-1780
dc.identifier.uri https://journal.uob.edu.bh:443/handle/123456789/1951
dc.description.abstract This study aimed at recognizing the level of addiction to Electronic Games and the level of each academic, social, and emotional problems and the relationship among them in Adolescents in the kingdom of Saudi Arabia in light of gender, and the type of games and the birth order of student. Also the study aimed to explain whether the addiction to Electronic Games can be predictive the academic ,social and emotional problems. The study sample consisted of (641) male and female students selected from KSA school students .The study findings indicated that the level of addiction to Electronic Games among Adolescents was low, and the levels of social and emotional problems and the total scores of Adolescents on the scale were low among Adolescents was in low. but the level of academic problems was moderate. Also, the findings showed that the predictive model related to the independent variables (returning, the clear feature ,problems, conflict, improving mood, withdrawal, and the load) and the predicted variabl (total scores on the problem scale) was statistically significant, that explained (35,91%) of the variance. Additionally, the predictive model related to independent variables (returning ,problems , and conflict) and the predicted (Adolescents academic problems) was statistically significant and explained (16.19%) of the variance. Also, The predictive model related to the independent variables (improving mood, the clear feature ,withdrawal, and problems) and the predicted variable (emotional problems) was statistical significant, explained (15.22%) of the variance. Finally, The predictive model related to the independent variables (the clear feature ,returning, and load) and the predicted variable (the social problems) was statistically significant, explained (11.34%) of the variance. en_US
dc.language.iso other en_US
dc.publisher University of Bahrain en_US
dc.rights Attribution-NonCommercial-ShareAlike 4.0 International *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/4.0/ *
dc.subject Addiction to electronic games
dc.subject Academic problems
dc.subject Emotional problems
dc.subject Social problems
dc.subject Adolescents
dc.subject Schools students
dc.title The Predictive Ability of Addiction to Electronic Games in Academic, Social and Emotional Problems among in Adolescents Saudi Arabia en_US
dc.type Article en_US
dc.identifier.doi http://dx.doi.org/10.12785/IJREP/050210
dc.volume 05
dc.issue 02
dc.pagestart 451
dc.pageend 482
dc.source.title International Journal of Research in Education and Psychology
dc.abbreviatedsourcetitle IJREP


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