University of Bahrain
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Pacing-based Procedural Dungeon Level Generation: Alternating Level Creation to Meet Designer’s Expectations

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dc.contributor.author Bagus Harisa, Ardiawan
dc.contributor.author Tai, Wen-Kai
dc.date.accessioned 2022-07-22T02:13:19Z
dc.date.available 2022-07-22T02:13:19Z
dc.date.issued 2022-07-20
dc.identifier.issn 2210-142X
dc.identifier.uri https://journal.uob.edu.bh:443/handle/123456789/4625
dc.description.abstract Dungeon Crawler games are getting a greater prominent rise in attention in the present day. Therefore, managing the pace in dungeon games is necessary. In this paper, we generate dungeon levels with the game pacing as intended by the game designer by integrating the concept of the Mission and Space framework and Game Design Patterns to generate dungeon game levels with the intended pacing. The Mission and Space framework handles the generation of tasks and in-game geometry spaces. We also present Pacing Patterns as patterns of the pacing on a game level to drive the level generations. We use a genetic algorithm to generate the potential level candidates. Those processes are encapsulated in a mixed-initiative tool, Pacing-based Dungeon Generator, to generate meaningful dungeon levels for players based on game designer preferences of game pacing. The proposed approach can minimize both time and expenses used to create game levels and effectively provide a more formal approach for game designers. Moreover, it keeps the players’ progression and experience as what the designer expected. en_US
dc.language.iso en en_US
dc.publisher University of Bahrain en_US
dc.subject Procedural Level Generation en_US
dc.subject Game Design Pattern en_US
dc.subject Game Pacing en_US
dc.subject Pacing Patterns en_US
dc.subject Genetic Algorithm en_US
dc.title Pacing-based Procedural Dungeon Level Generation: Alternating Level Creation to Meet Designer’s Expectations en_US
dc.title.alternative Pacing-based Procedural Dungeon Level Generation en_US
dc.identifier.doi https://dx.doi.org/10.12785/ijcds/120132
dc.volume 12 en_US
dc.issue 1 en_US
dc.pagestart 401 en_US
dc.pageend 416 en_US
dc.contributor.authorcountry Indonesia en_US
dc.contributor.authorcountry Taiwan en_US
dc.contributor.authoraffiliation Department of Computer Science, Universitas Dian Nuswantoro, Semarang en_US
dc.contributor.authoraffiliation Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology, Taipei en_US
dc.source.title International Journal of Computing and Digital Systems en_US
dc.abbreviatedsourcetitle IJCDS en_US


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